Bornland

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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0..9


Bornland

Eckhard
CC 3.0 by-nc
Blazon: gules, a wolf rampant argent, supported by an elk on the dexter side and a Weal Mountains ram on the sinister side, topped with the Marshal Helmet {which, despite its name, is a crown} (Sources)
Union
Status Independent state
Capital Festum
Ruling seat City Hall
Language(s) Garethi (Nujuka, Alaani)
Data
Population 150,000 (1039 FB, 1021 FB)
Area 110,000 squaremiles
Foundation Date
(Dating)
about 177 FB (Crimson bulla of Mendena of the Emperor Gerbald)
Affiliation
Region Northern Aventuria
Economy
Currency lump, penny, slightling, replacement forms of the Northland Bank
Trade zone BOR
Neighbouring States
Lands of the Nivese Bjaldorn
Uhdenberg Bornland Iron Edge
Vallusa Bay of Festum Weal Mountains
By courtesy of
Ulisses Spiele and Uhrwerk Verlag

Description

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The Bornland is a loose alliance of several feudal territories in the north-eastern parts of Aventuria. It can be divided into three regions, the The Marches in the south, Seweria in the north-east and Festenland in the north-west. Furthermore there are three free cities, the capital Festum, as well as Firunen and Norbury.

The reign of the feudal lords is very strict when compared to the Middenrealmian territories or the Horasian Empire, and it might even be called despotic in Seweria. A relatively independant middle-class exists only in a few cities, especially in Festum, where merchants dominate the political sphere and a frail balance exists between the bourgeoisie of the cities and nobility of the country.

The Bornland is governed by the Congregation of Nobility, by which and from which an official head-of-state is elected, the so called Noble Marshal. The Marshal mainly fulfils representative duties though, while the Congregation is responsible for legislation, taxes, foreign politics.

Bornish climate is characterized by harsh, cold winters and mild, dry summers. Spring and fall are characterized by unsteady weather.

Derography

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Neighbours
Duchy of Weiden in the west, White Tobrien in the south, Glorania in the north, the Nivese Steppes in the northwest
Colonies and Exclaves
Khannemouth, Port Stoerrebrandt, Mhanerhaven, Port Kellis
Settlements
Festum, Firunen, Slanborn, Norbury, Notmarch, Ouvenmas, Neersand, Vallusa
Rivers
Born, Walsach, Misa
Mountain Ranges
Red Sickle, Black Sickle, Yellow Sickle, Dragon Stones, Iron Edge, Weal Mountains
Forests
Bornwood

Noteworthy creatures
the always bad-tempered giant Milzenis resides in the Bornwood

Country Parts in Detail

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Countrysides
Blood-Eye Swamps, Bornwood
Population
ca. 50,000
Important cities and villages
Norbury, Ouvenmas, Notmarch, Slanborn, Firunen, Brinbaum, Shossko, Ashford, Fourwinds, Pervin, Rodebrannt, Drauhag
Waters
Walsach and Born as border rivers, Brinna, Drulga, Ouve, Ilum, Sevireya, Beezle, Fulle
Noteworthy locations
Dead Man's Moor and City of the Dead, Nymphspring of Springdark, Silvanden Fae'den Karen
Countrysides
Meads of the Misa, Nethermarch, Dragon Stones, Highmarch, Bornwood, Harden Lake District, Foundmeads
Population
ca. 35,000
Important cities and villages
Vallusa (claimed by the Bornland), Skorpsky, Salderseed, Irberod, Cherrydale, Usnabank, Harden, Sirsinkis, Tsastrand-Newhaven, Baldrom, Knightford, Bangra
Waters
Born as border river, Westenbeck, Haritz, Misa (Goblinka), Sonia, Usna, Asp, Salderlake, the Springe (Harden Lake District)
Noteworthy locations
Praios Gong in the Salderlake, Black Marshal Oak in Baldrom, Murderstone of Ratheln, Bornwood, Dragon Stones
Countrysides
Garbeln Dune Coast, the Great Große Moss, Fountmeads, Walsach Valley and Overwals, Korsforest, Uspiaun Hill Country, Goblinground (Valley of the Balgerick), Blood-Eye Swamps
Population
ca. 30,000 (without Festum)
Important cities and villages
Neersand, Rivilauken, Swordmont, Birkholt, Nivesel, Sirmgalvis, Plötzingen, Trallsky, Thornacre, Garbeln, Puspereiken
Waters
Walsach and Born as border rivers, Balgerick, Lirnitz, Ele, Shimochskinnje
Noteworthy locations
Battlefield of Wjassuula, Urnislaw Ash of Uspiaunen, Bloody Cliff of Korswandt, the Fourhead of Reardell, Copse of Dreams at Jekdisit

Earthly Classification

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The earthly model is without a doubt the historical Russia. This was verified by Momo Evers in her preamble for Magische Zeiten: the flair come from the great Russian writers.

But not only Russia, but also Poland:

The Polish nobility (about 10-15 % of the population) originally was a pure warrior caste and they created in battle with the royal power something unique throughout Europe - a noble republic with an elective king on top, who actually was nothing more than an life-time elected crowned president.
Source: Adel

The closely resembles the Order of the Theater Knights and the Noble Marshal of the Bornland.

Holy Order of Our Lady Rondra of the Theater in Arivor
Earthly archetypes of the Theater Knights Order are the Order of the Temple and the Teutonic Order.
The mystic past and the tragic end of the Theater Knights Order shows certain parallels to the Knights Templar. The foundation history of the Theater Knights Order is derived from the Teutonic Order and its mission to the east. See also the link to the Selemer Tagebücher.
The merchants of Festum
The Hanseatic League presumably is the role model for the merchants of Festum. The intention of the Hanseatic League was, besides protection of the merchants from pirates and bandits, the safeguarding trading interests. There are also parallels at the relative independence and autonomy of the business magnatea.
The Winged Cavaliers
The Polish Hussars can be regarded as archetype for the Winged Cavaliers.

Earthly Affairs

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In the 4th edition (Basic Rules), the region's name was translated as "Fountland". In the current 5th edition (Core Rules) product line, however, the region retains the same name as the German edition, "Bornland".
According to Momo Evers the Bornland was the favourite region of Ulrich Kiesow (Magische Zeiten).

Publications

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Primary Sources

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Further Sources

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